![]() ![]() Having leaders that are able to pick up the slack in the unfortunate event of your best party being wiped out allows for me counter play as well as making the game less 'all-in'. My thoughts on this are that 2nd and 3rd leader parties are virtually gimped you will invest alot of time in your main group only to have it destroyed with 1 salvo of spells. At level 2 they will only require 325 to level up to level 3, etc etc. This means that at level 1 a leader will take 75 experience to level up to level 1 versus 150. Also, spells can turn the tide of any battle, so you just cant ignore them, and focus solely upon leveling up your party. ![]() Your mana pool is generated for your whole empire, and you can cast all of your spells on the adventure map, rather than in combat. I can only mix n match and edit stats, I cannot add anything NEW in the sense that there is no effect that adds armor through an attack therefore I cannot add such an effect to the Druidess.Disciples 2 mod version 2.0:-Experience level requirements have been halved for both leaders and units, with leaders also having their 'next level up' value reduced as well. Spell works a bit differently, than in the Heroes of Might and Magic series. Unfortunately some of your suggested change cannot be implemented through editing of the DBFiles. ![]() The game is very balanced and I don't think these changes are a good idea. Save tonight eagle eye cherry lyrics and chords The wonderful wizard of oz tv series blu ray torrent Indian Telugu Tv Actress Hands Up Hot Images ![]()
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